State of Decay 2

was developed by Undead Labs and published by Microsoft.  It is the follow up sequel to the Xbox Live Arcade hit State of Decay.  As senior sound designer on the project I was responsible for designing the bulk of the audio content.  The increased size and scope of the game allowed for a lot of detailed foley, gore, and combat sounds.  As well as environment sounds, and a more rich UI sound palette.  The overall mix in particular is incredibly polished; more so than any game I had previously worked on.