Murdered: Soul Suspect
was developed by Airtight Games and published by Squaresoft. I came onboard as audio lead near a point in development where the project was starting to find its direction. I was drawn to the unique story and setting of the game. As the main character you are killed in the beginning and must investigate your own murder as a ghost. I was excited to define a palate of sounds for a ghost world as well as ghost powers. Working with famed game composer Jason Graves, we created a dynamic soundtrack that evolved with the gameplay. Every audio decision I made was based on creating a unique atmosphere that supported the visuals, and the pace of the gameplay. I relied on all of my past experience to lead this project using Wwise and Unreal 3.