Murdered: Soul Suspect

was developed by Airtight Games and published by Squaresoft.  I came onboard as audio lead near a point in development where the project was starting to find its direction.  I was drawn to the unique story and setting of the game.  As the main character you are killed in the beginning and must investigate your own murder as a ghost.  I was excited to define a palate of sounds for a ghost world as well as ghost powers.  Working with famed game composer Jason Graves, we created a dynamic soundtrack that evolved with the gameplay.  Every audio decision I made was based on creating a unique atmosphere that supported the visuals, and the pace of the gameplay.  I relied on all of my past experience to lead this project using Wwise and Unreal 3.