Moonrise

was developed by Undead Labs and published by Kabaam.  It was a creature collection battler designed for mobile devices with Unity.  Taking inspiration from Pokemon, the game featured over 100 uniquely designed creatures.  Each starter creature could evolve into "teenage" and "adult" versions.  This presented a monumental sound design task of creating voices for each of the creatures while at the same time keeping the evolutions sounding related to one another.  In addition to the creatures I handled all the sound for UI and environments.  I'm sad to say Moonrise never made it to the mass market.  It was simply too ambitious of a project in trying to bring a console quality game to mobile devices.